About Me | Blog | Egoboo 2.x | Building Egoboo with MinGW
I'm a Unix Systems Administrator at CSU San Marcos. I also had an extraordinarily brief stint as a game programmer at Superscape Group plc, but it turns out that I like Unix better.
I'm still interested in game development, but I think I'll keep it as a hobby rather than a career.
I occasionally write on my blog, and sadly, I have a MySpace page.
I'm married to a beautiful woman who probably won't ever post a picture of herself.
I dabble with game development on the side. I haven't released much, but here it is.
Egoboo 2.x is an upgraded version of the Egoboo game executable. I've added really basic networking support, some bug fixes, and a sorta neat menu system. It's currently used in the Egoboo Resurrection Project. The project has a discussion forum where I participate from time to time.
My blog entries for Egoboo stuff are tagged, so they're easy to find.
For a long while, you needed Visual Studio to build Egoboo on Windows. That's obviously not helpful for a Free Software project, so I wrote up some instructions on building Egoboo 2.x using MinGW.